If you're going to take a game like Toss the Turtle and make it a little more kid-friendly, can I suggest getting rid of the rapid clicking? Without the blood and "abuse" for a toss game I'm guessing you're targeting a preteen or younger audience and I'm not sure how capable they are when firing away on the mouse. Speaking of which, I had difficulties landing on an ostrich and clicking furiously only to trigger one of my rockets. Also, I don't know how rare the airplane was suppose to be but I upgraded everything to their max and only ran into two during the entire game. I decided on 3 stars for the in-game issues I mentioned before plus sometimes I'd be flying through the air and the turtle would just randomly slow down and it wouldn't allow me to click on my rockets or even land on a rabbit (despite them being right under me) so it felt almost as if I just went too far and the game decided my turtle needed to stop right then and there. All that said, I do like toss games and I did waste a good chunk of time playing to max out all the items. It did have a fun element to it and has potential. I guess my only real suggestions would be to next time avoid making a toss game that looks too much like another, (eg did it HAVE to be a turtle?) separate rocket abilities from regular screen clicking, and fix up how often purchases appear in-game.
While it was simple and relatively easy to complete, I did struggle because it required some very specific pixel clicking that got frustrating after a while. Other than that, I enjoyed it.
It was enjoyable but my biggest complaint was that it was a little too linear and too easy. The art was great and the music was nice but it was noticeably repetitive. Overall, it was a fun and simple way to pass the time. I look forward to seeing the story progress.
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